The whole point is to resist the Europeans settling in Central America and to get powerful through province development after a inicial expansionist colonizing boom, rather than snowballing until the end of the game like usual.Īlso maybe breaking up the Timurids like I did in Greece, and form an isolationist Persian Theocracy with nukes. I want to basically get the entire Caribbean, plus Florida and bits of Central America. I broke the Greek region and the Mamluks in Syria a bit, to mix things up a bit.Ĭurrently I am awaiting for the next update, where I am going to create a Caribbean Confederation or something, a Mayan Merchant Republic in the Caribbean Islands(I'd need a more advanced tech group than the usual Mesoamerican, to have boats and such, though). I also played as the Epirote Despotate and formed Byzantium. I also exported it to Vic2 and it was a pretty interesting experience.
Had a load of fun with a colonizing Merchant Republic in the Far East, called Siberian Republic(couldn't fit it in so I just called it Siberia). What are your most fun custom nations Not necessarily +1 republican tradition +10 discipline +1 shock + 20 morale undefeatable nations, but what are your most fun ones that aren't balls to the wall broken Form Byzantium and Form Persia starts, where you take all the necessary cores (Except Constantinople), and form them at game start.